Modifying .ini files

UPDATE :

You can now put your own .ini files in the script_add folder. The content of your ini files will be "added" to the mainmod ones instead of replacing them thus allowing your mod to work with an updated version of Driftmoon.

Read carefully the contents of the ini files in the script_add folder for more information.

--- The "script" folder of your mod contains .ini files that allow you to modify and/or expand the game. By default it is empty, but you can copy the .ini files from the mainmod's script folder into your mod's script folder and modify them to add elements (items, races, etc.) to your mod.

If a file does not exist in your mod's script folder, the game will instead look in the mainmod's script folder. This means you do not have to have the files here if you don't intend to use them. However, note that if the game finds a .ini file in your mod's script folder, it will not look for it in the mainmod's script folder, therefore I recommend that you do not delete anything from most of these .ini files but only add to them, otherwise, you will be missing elements from the mainmod.

It is important to note that when you update the game, the .ini files of the mainmod may be changed, but this will not change your mod's ini files. In this case you may need to update your mod's .ini files to contain the latest changes and add back your mod-specific content, otherwise your mod could end up with, say, an outdated items.ini file. For this reason, I suggest you keep your mod's elements together at the very end of the files, so you can easily copy and paste them into the newest mainmod files. This concern may become less relevant once the alpha and beta phases of development are complete.