Dialogue Editor

The dialogue screen can be used to make a complicated web of player/npc dialogue.

The dialogues can also contain scripted events that are executed each time the dialogue is made visible. Scripted events cannot have conditions. If you need to delay the script to run when the gameplay resumes, simply add any amount of waiting time to the script. No time passes within the dialogue screen, so when gameplay resumes, the script has a chance to be run.