Most texts in Driftmoon can contain keywords, special words that are replaced with dynamic text by the game engine.
#player | The player's name. |
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#playerFirstLetter | The first letter of the player's name. |
#npc | The name of the NPC the player is talking with. |
#timePrecise | Ingame clock hours and minutes, for example 07:20. |
#time | Ingame clock hours. |
{actorvariable} | Current object's actor variable. For example if the target is the player, the syntax {health} prints the player's current health. (from version 0.902) |
{actorvariable:2} | Current object's actor variable with two decimal places. (from version 0.902) |
{player.variable} | Syntax for referring to actor variables of named objects. |
{123.variable} | Syntax for referring to actor variables on unnamed objects. |
{globalflag} | Any global flag. For example {Karma} prints the current value of the Karma global flag. (from version 0.902) |